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humanoid rig settings not seeing shoulder joints

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OK so Unity isn't recognizing the clavicle joints in the rig and is resetting them to their original position when I have it in Humanoid set up. When I import it in originally and it's in generic or anything else it works fine but humanoid isn't working. Does anyone know how to fix this? ![alt text][1] [1]: /storage/temp/29296-wtf.jpg

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